Dnd demon stats

Armanites were a form of centauric tanar'ri that served as the heavy cavalry of demonic armies, furiously charging into battle with savage bloodlust. When not racing across the blasted plains of the Abyss in disorganized mercenary companies, armanites surged out from its infinite depths to make war with all that was lawful and good.[1][3] Armanites looked like undead centaurs with ram or bull ...

Dnd demon stats. Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 ( 2d8 + 4) piercing damage plus 17 ( 5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Arrow demons were valued tanar'ri made specifically to fight in the armies of the Abyss. Although dangerous on their own, their true power came into play when working with others, whether demons or otherwise.[1] Emaciated, but possessing unnatural strength for its frame, arrow demons stood about 6.5 ft (2 m) tall and weighed 150 lb (68 kg). An arrow demon's body was also completely hairless ...

Actions. Multiattack. The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw ...Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Monster Tags: Demon.Blood fiends were abominations who fed on the blood of living creatures. Initially created in the Elemental Chaos by the ancient primordial, Haemnathuun,[3][4][5] they were just as prevalent in other planes, wherever there were creatures to provide food for them.[1] Blood fiends were humanoid in form, with a purple-black or reddish scaly hide, a lupine muzzle …When you multiclass into the Demon Slayer class, you gain the following proficiencies: Longswords 4.00 (9 votes) Back to Main Page → 5e Homebrew → Classes. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Demon Slayer franchise, and/or include content directly affiliated with and/or owned by Koyoharu Gotouge.1/2 (100 XP) Nupperibo Skulk Challenge 1 (200 XP) Bronze scout Choker Duergar soulblade Female steeder Meazel Stone cursed Challenge 2 (450 XP) Adult kruthik Berbalang Duergar. Stat Blocks by Challenge Rating. Compendium - Sources->Monsters of the Multiverse. Stat Blocks by Challenge Rating.A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 ( 3d6) fire damage. Magic Resistance. The balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The balor's weapon attacks are magical. [b]Death Throes. [/b] When the balor dies, it explodes, and each ...Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...

Most demons possess the following traits (unless otherwise noted in a creature’s entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon : Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description). Demons are often ... The nightmare can grant resistance to fire damage to anyone riding it. Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride.Actions. Multiattack: The devil makes three attacks: two with its claws and one with its sting. Claw : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must ...Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss.Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).Bulezaus ( pronounced: /ˈ b uː l ɛ z aʊ /BOO-leh-zow [6]) were violence-craving tanar'ri demons that embodied primal fury and the bestial brutality of nature. Though the minotaur -like creatures appeared gaunt, they were the heavy infantry of the Abyss, too stupid and stubborn to retreat. [5] [1] The demonic breed was commonly referred to ...

SPECIAL TRAITS. Shapechanger. The fox demon can use its actions to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. Innate Spellcasting.A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.Rust Monster. Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is ...Based on this my stats would be as follows: Strength - 12, Dexterity - 18, Constitution - 12, Intelligence - 17, Wisdom - 19, & Charisma - 6. Sorta ironic that my favorite class in D&D 3.5 & 5th edition would be my worst stat in real life but that's why we play the game is to play something that we normally couldn't do in real life.The Rise of Tiamat presents stats for an avatar of Tiamat, and Out of the Abyss has stats for several very different Demon Lords. Asmodeus' avatar (remember Asmodeus is a Forgotten Realms deity currently) should easily be on par with Tiamat's avatar and make even Demogorgon and Orcus look weak by comparison. Don't be …

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Lolth does not have an official stat block in Dungeons & Dragons, although she is present in 5e, 4e, 3e, and 2e. Though she is technically a god, Lolth has a long association with demonkind. She is …The Queen of Chaos was a demon lord of obyrith origins.[1] The Queen of Chaos had the upper torso of a corpulent, blue-skinned humanoid female, whereas her lower body was a mass of ten mauve tentacles. Hidden in the tentacles was a razor-sharp parrot-like beak. The Queen had long drooping locks of green hair, and she wore a sahuagin skull as a crown. Her weapon of choice was a huge trident. As ...Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Animate Chains (Recharges after a Short ...All I need is the stat block and I'd prefer not to buy a whole book for one stat block. The website I now use for balancing encounters says the Gnaw Demon has a CR of 1/4. Archived post. New comments cannot be posted and votes cannot be cast. I'd say just use another 1/4CR demon creature, such as a Dretch maybe. Just drop the Fetid Cloud feature.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Shadow - Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposit... Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. ... If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

These demons vary in size and appearance, though most resemble large bears, wild cats, or apes with added demonic characteristics (horns, elongated fangs and nails, and so on). Despite its varying appearance and form, the guardian demon is a dangerous adversary. A typical guardian demon stands 9 feet tall and weighs about 800 pounds. The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Each creature in the bright light shed by the malakbel's Blistering Radiance trait must make a DC 16 Constitution saving throw. On a failure, a creature takes 13 (3d8) fire damage and 22 (4d10) radiant damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion.Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.Rise to Power []. Fraz-Urb'luu was one of the very first demons to gain great power. After asserting his dominance, the primal lord ruled over the the 176th layer of the Abyss, Hollow Heart, for aeons.He spent much time creating and reshaping parts of the realm to his liking.Asmodeus target one creature within 30 ft., the target makes a Wisdom Save of DC 25 on a failed save target takes 3d10 psychic damage, the target becomes frightened for 30 seconds and gains 1 level of exhaustion. On gaining six levels of exhaustion creature doesn't die but is dominated by Asmodeus. Contract Established.The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).Lolth does not have an official stat block in Dungeons & Dragons, although she is present in 5e, 4e, 3e, and 2e. Though she is technically a god, Lolth has a long association with demonkind. She is the patron of evil drow, spiders, and plenty of demons, all of whom she will bless with her dark touch. Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life. Demon. Demons are a race of creatures native to chaotic evil-aligned planes. They are ferocity personified and will attack any creature just for the sheer fun of it—even other demons. Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature's entry). Immunity to electricity and poison.Spirit of Death (4th level) BoMT. Spirit of Death is a good summon spell, but lacks the diverse options of other summon spells. It creates a flying undead spirit that deals necrotic damage, has Advantage on all of its attacks, and can make one creatured Frightened each round. Altogether, a decent combat pet.

Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

The Rise of Tiamat presents stats for an avatar of Tiamat, and Out of the Abyss has stats for several very different Demon Lords. Asmodeus' avatar (remember Asmodeus is a Forgotten Realms deity currently) should easily be on par with Tiamat's avatar and make even Demogorgon and Orcus look weak by comparison. Don't be afraid to throw out all the ...The devil dog is a lesser devil, often employed to hunt down those few souls who escape from the arch-devils. It is a bizarre looking creature; it has the locomotive skills of a hound, loping after prey, yet its rear digitigrade legs are longer than a normal hound's, giving them a hunched, perpetually-about-to-pounce posture.An expansive treatise documenting the Abyss's infinite layers and inhabitants, the Demonomicon of lggwilv is the most thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped ..."The first of these new demons was a twisted, deformed abortion of evil with boneless arms, twin simian heads, reptilian legs, and a twisted tail—a snapping, howling, and ultimately uncontrollable monster formed from the primal fears of mortal souls." — The Demonomicon of Iggwilv[1] Demogorgon, the Prince of Demons, is one of the most powerful of all demon lords. His two heads are known as ...Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater. , Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.Devils have a hierarchical structure. The weakest and least cunning devils are known as the least, above them are lesser devils, greater devils and finally, archdevils. The greatest of all the archdevils, and the defacto ruler of them is Asmodeus. Devils primarily seek to increase in influence and power within this hierarchical structure.Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).

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You must summon a demon. Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons.It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower.It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of …Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Monster Tags: Demon.The mighty Wand of Orcus is a huge, black, skull-tipped rod, fully 6-feet in length. Its head is an ancient, bleached jawless skull, whose eye sockets glow with ruddy, red light. It exudes an aura of primeval menace, chilling the soul and the body with the cold of the grave. Aura of Death.Cambion 5e: Stats and Guide for Players and DMs. Fiends are certainly a menace to just about any D&D adventurer. From Demon Lords to Archdevils, this entire category of creatures is almost exclusively evil, bred to inflict pain upon mortals in some way, shape, or form. Of course, it would be insane to say that all fiends are innately evil.A barlgura has a 30 percent chance of summoning one barlgura. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Categories.Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures.Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5-6): The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns ...Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be branded by the fork, taking 11 (3d6) fire damage. The horned devil gains advantage on attack rolls against a branded creature until the end of it's next turn.Loumara demons were incorporeal creatures capable of possessing various other creatures and objects- the exact kind depended on the type of loumara in question. They were naturally immune to electricity, acid, and fire, and were also resistant to the cold. [1] Lacking physical forms, all loumara could telepathically communicate.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Noble - ... Lawful evil according to anime. Dr_Frederick. Aspirant; Join Date ... of them wouldn't be trained fighters on a level with adventurers, but I could easily imagine exceptions. The Knight stat block would probably be more appropriate for many, or even more powerful than that if a ... ….

Today, the upper management of the demonic hierarchy: the type 4 nalfeshnee, the type 5 marilith, and the type 6 balor and goristro. As mentioned before, demons can't be killed on the prime material plane—or on any other except their home plane, the Abyss. Any demon killed elsewhere simply re-forms there.A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.Monster Analysis: Orthax the Vengeful Shadow Demon. This encounter was a lot of fun to research and break down. It’s great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy’s thoughts and provided a decent challenge for the drained party.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Frog - Amphibious. The frog can breathe air and water. ... I found the same problem with the Shrieker stats, because since the Shrieker has no effective attacks, it should be CR 0(0 XP) but it says CR 0(10 XP) on the description. I think the reason why is probably the default XP for CR 0 ...Description. This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Grick - The wormlike grick waits unseen, blending in with the rock of the caves and caverns it h...The mighty Wand of Orcus is a huge, black, skull-tipped rod, fully 6-feet in length. Its head is an ancient, bleached jawless skull, whose eye sockets glow with ruddy, red light. It exudes an aura of primeval menace, chilling the soul and the body with the cold of …Shadow Demon 5e stats. As expected from a shadow monster - much like the specter - these monsters have barely any STR. However, they do have a decent INT and CHA stat. In addition, their Dex is their best stat by far, which makes them pretty agile and dangerous in some situations. ... If you are using multiple shadow demons in 5e DnD, you ...Monsters List. Source: 5th Edition SRD. Advertisement Create a free account. Dnd demon stats, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]